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Jobs Vacancies in Rhythm and Hues Studios

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Jobs Vacancies in Rhythm and Hues Studios

Mumbai and Hyderabad

http://www.rhythm.com/jobs/mumbai/positions/

http://www.rhythm.com/jobs/hyderabad/positions/

Rhythm and hues

3D Animator

Position Summary:

You will be doing character animation (body animation as well as lip synch). In addition to this you might also need to create camera motion, move inanimate objects through space (such as aircraft), animatics which include layout and rough blocking for previsualization purposes.

Required Skills:

  • Strong traditional art skills (drawing, painting, or sculpture, etc.)
  • Should be trained in classical animation or have exp. in Classical animation.
  • Good acting skills / basic training in Acting.
  • Knowledge of using Mocap data / exp. in stop motion animation.
  • Clear understanding of rigging fundamentals.
  • Excellent English communication skills (including written, verbal and report generating skills).
  • Experience in a production environment (film/broadcast industry) as Character Animator / Facial Animator.
  • Familiarity with UNIX / Linux

3D Modelling Artist

Position Summary:

Applicants must show a solid sense of 3-dimensional design and attention to detail through their works with traditional sculpture, architecture and/or industrial design, as well as digital models. Since a majority of our work deals with combining computer generated elements with live action, the level of detail in your work should be able to approach photo-realistic complexity. In addition, a demonstration of high level of understanding of anatomy and proportions of realistic human figures and animals is helpful. As our work is quite diverse in subject, the applicants should be able to demonstrate a breadth of competence in 3D form – from mechanical design to organic objects, from photoreal to stylized.

Modelers at Rhythm & Hues generally concentrate on modeling and sculpting. They would also be responsible for assigning of UV texture mapping coordinates as well as creating any groups which the Lighter or Character Animator may need. Modeler must understand the different ways to project a texture map and be able to gauge their results. They must also understand how the object will be lit. Modelers work very closely with Lighters and Animators to ensure that there is enough detail and control wherever necessary.

Additional Info:

  • Modeler will work on projects of varying visual style and looks from photo real to stylized.
  • Will be responsible for creating organic characters and hard surface models as per international standards as asked by our Supervisors.
  • Work in a team environment on commercials and feature films.

Required Skills:

  • Preferably having strong traditional art skills (drawing, painting, sculpting, etc.)
  • Must have high-level of production experience (about 1-5 yrs).
  • Strong skill base and experience in 3D software like Maya and/or 3D Studio Max.
  • Must have strong observation skills to create models in 3D.
  • Excellent English communication skills (including written, verbal and report generating skills).
  • Experience working on international projects is a plus.
  • Familiarity with UNIX / Linux working environment is a plus.
  • Knowledge/exp. in sculpting, anatomy study and Mel scripting is a plus.

 

FX Artist

Position Summary:

Effects TDs create visuals to represent natural phenomenon (e.g., fire, water, smoke, clouds, and bubbles) and anything else extraordinary. These effects employ the use of particle systems, deformations, blobbies, flocking, dynamics, rendering, compositing, shader writing, scripting, other procedural techniques.

Responsibilities:

  • Work with other TDs, Supervisors and Producers to create believable special effects
  • Accurately interpret concept art and design from the Art Department
  • Use and understand 3D lighting, effects and compositing tools
  • Provide input regarding tools and interfaces to improve throughput

Required Skills:

  • Minimum 3 years experience with a high-end animation system such as Houdini, Renderman, Alias and/or Maya
  • Strong demo reel/portfolio in realistic effects animation and lighting
  • Ability to perform visual and analytical problem-solving in 3 dimensional space
  • Understanding and experience with advanced rendering, compositing and procedural animation concepts
  • Ability to work well in team atmosphere
  • Ability to problem solve and predict potential problems with assigned tasks

Texturing Artists

Position Summary:

Texturing Artists will work on projects of varying visual style, photo-real or non-photo-realistic looks. Will be responsible for creating shaders and painting textures as per international standards as asked by our Supervisors.

Required Skills:

  • Preferably having strong traditional art skills (drawing, painting, etc.).
  • Must have high-level photo real painting experience and have the ability to replicate details of objects in painting.
  • Strong skill base and experience in Photoshop.
  • Must have strong observation skills to create realistic shaders in 3D.
  • Experience with 3D packages and projection painting is preferable.
  • Excellent English communication skills (including written, verbal and report generating skills).
  • Experience working on international projects is a plus.
  • Familiarity with UNIX / Linux working environment is a plus.
  • Knowledge/exp. in Photography & color theory is a plus.

 

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