Create an animated logo using Maya particles

In this tutorial we will see how to create an animated logo using maya Particles

This will be our final output.

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This Tutorial from Abed Ibrahim will show you the process of creating an animated logo using particles system  in Maya, and then reverse the rendered animation in any video editing software of your choice.

Step1

In a New Scene Open a Create menu and select Text.

Step 2

Write a text and select the font of your choice and click Create

Step 3

Hide the text curves in the “Outliner” by pressing (Ctrl + h).

Windows –>  Outliner

Step 4

Select all the leters and click  on Mesh –> Combine.This will combine all letters into one entity.

Step 5

Delete the history for the shape, then go to “Modify > Make Live”

Step 6

Select Dynamic Menu by pressing F5 go to “Particles > Particle Tool (option box)

Step 7

Press on “Reset Tool”, then adjust the settings as shown.

Step 8

  • Hold the Left Mouse Button and drag anywhere to draw.
  • Try to draw the letters one by one (start from the edges with one stroke then fill inside with the second stroke).
  • If you missed a spot, press only once to fill that spot.
  • Avoid drawing on the same area again because intensive particle counts will make a sluggish movement.
Step 9
Go to “Render Attributes > Particle Render Type > Cloud ”.When you press “Enter” you have to wait for the program to calculate the particles.
Step 10
In render attributes select “Current Render type” and set the values of Radius to 0.025
Step 11
Hide the original text surface in the outliner by pressing Ctrl +h , then open “Hypershade” and select the Volumetric Node “particlecloud1”.

Step 12

Modify the following attributes for the particle cloud as shown in Image below

 

 

Step 13

You will have to extend the playback range time to “200 frames”, then select the particles, and go to “Fields —> Volume Axis”.

 

 

Step 14

Modify the following attributes for the volume axis field as given below in the image

 

 

Step 15

Modify the “Transform Attributes” for the volume field as shown below

 

 

Step 16

On frame “1″, set a key for the volume axis field at “Translate X” with a value of ’20′.

 

 

Step 17

Go to frame “100″ then set another key for volume axis field “Translate X” with a value of “-3.000″.

 

 

Step 18

Go to “Window > Settings/Preferences —> Preferences”.

 

 

Step 19

Select the “particlecloud1” material, set its transparency to “0”, then set a key on the current frame (200).

 

 

Step 20

Again Go to “Window > Settings/Preferences > Preferences”.

 

 

Step 21

Go to “Solvers > “Create Particle Disk Cache (option box)”.

 

 

Step 22

Make sure that the options look like following image , press create. 

Step 23

Select the “particlecloud1” material

set its transparency to “0” or a “White” color

set a key on the current frame (200).

 

 

Step 24

You have to set the current time in the time slider to “160”, change the transparency to “1” or a “Black” color, and then set another key.

 

 

Step 25

Repeat the last 2 steps. Set a key for “Transparency” on frame “20” with a “white” color or a value of “0″, then set a key with a value of “1” or “black” on frame “1”. Now show the original hidden text shape in the “Outliner”. Go to “Display > Show > Show Selection”, or press “Shift + h”.

 

 

Step 26

Switch to Edge Mode by pressing “Ctrl + F10”, then press delete.

 

 

Step 27

Extrude the text shape to about “0.250” on the “Z axis”.

 

 

Step 28

Center the text shape to the particles.

 

 

Step 29

Select the text, then separate the letters by going to “Mesh > Separate”.

 

 

Step 30

Create 6 new “Blinn” materials with the following settings:

 

 

Step 31

Name the 6 Blinn materials as the text letters (Blinn1 = M, Blinn2 = A etc..), and then assign the first one to the letter “M”.

 

 

Step 32

Go to frame “66″ and set a key for the “M” material “Transparency” with the color set to “White” or “0″, then go to frame “64″ and set another key whith the color set to “Black” or “1″.

 

 

Step 33

Assign the “A” material for the second letter, then go to frame “54″ and set a key for the “Transparency” with the color set to “White” or “0″, then go to frame “52″ and set another key with the color set to “Black” or “1″.

 

 

Step 34

Repeat these steps for the rest of the letters simply by using the following chart:

 

 

Step 35

Make sure that the default light is turned on from the “Render Settings” and no other light source exists in your scene.

 

 

Step 36

You can now render the scene to video (AVI) or sequenced images (TIFF) from any camera view, and then reverse your animation in any video editing software (Adobe Premiere, After Effects, Sony Vegas, etc).

  • Notes:
  • Render 1 extra still image at frame 1 and place it at the end of the video in your video editing program to allow the logo to appear for longer.
  • Changing the Volume Axis Field attributes will show a noticeable change in the particles motion, also using other fields will create different cool effects.

 

 

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