In this tutorial we will see how to create an animated logo using maya Particles
This will be our final output.
This Tutorial from Abed Ibrahim will show you the process of creating an animated logo using particles system in Maya, and then reverse the rendered animation in any video editing software of your choice.
In a New Scene Open a Create menu and select Text.
Write a text and select the font of your choice and click Create
Hide the text curves in the “Outliner” by pressing (Ctrl + h).
Windows –> Outliner
Select all the leters and click on Mesh –> Combine.This will combine all letters into one entity.
Delete the history for the shape, then go to “Modify > Make Live”
Select Dynamic Menu by pressing F5 go to “Particles > Particle Tool (option box)
Press on “Reset Tool”, then adjust the settings as shown.
- Hold the Left Mouse Button and drag anywhere to draw.
- Try to draw the letters one by one (start from the edges with one stroke then fill inside with the second stroke).
- If you missed a spot, press only once to fill that spot.
- Avoid drawing on the same area again because intensive particle counts will make a sluggish movement.
Modify the following attributes for the particle cloud as shown in Image below
You will have to extend the playback range time to “200 frames”, then select the particles, and go to “Fields —> Volume Axis”.
Modify the following attributes for the volume axis field as given below in the image
Modify the “Transform Attributes” for the volume field as shown below
On frame “1″, set a key for the volume axis field at “Translate X” with a value of ’20′.
Go to frame “100″ then set another key for volume axis field “Translate X” with a value of “-3.000″.
Go to “Window > Settings/Preferences —> Preferences”.
Select the “particlecloud1” material, set its transparency to “0”, then set a key on the current frame (200).
Again Go to “Window > Settings/Preferences > Preferences”.
Go to “Solvers > “Create Particle Disk Cache (option box)”.
Make sure that the options look like following image , press create.
Select the “particlecloud1” material
set its transparency to “0” or a “White” color
set a key on the current frame (200).
You have to set the current time in the time slider to “160”, change the transparency to “1” or a “Black” color, and then set another key.
Repeat the last 2 steps. Set a key for “Transparency” on frame “20” with a “white” color or a value of “0″, then set a key with a value of “1” or “black” on frame “1”. Now show the original hidden text shape in the “Outliner”. Go to “Display > Show > Show Selection”, or press “Shift + h”.
Switch to Edge Mode by pressing “Ctrl + F10”, then press delete.
Extrude the text shape to about “0.250” on the “Z axis”.
Center the text shape to the particles.
Select the text, then separate the letters by going to “Mesh > Separate”.
Create 6 new “Blinn” materials with the following settings:
Name the 6 Blinn materials as the text letters (Blinn1 = M, Blinn2 = A etc..), and then assign the first one to the letter “M”.
Go to frame “66″ and set a key for the “M” material “Transparency” with the color set to “White” or “0″, then go to frame “64″ and set another key whith the color set to “Black” or “1″.
Assign the “A” material for the second letter, then go to frame “54″ and set a key for the “Transparency” with the color set to “White” or “0″, then go to frame “52″ and set another key with the color set to “Black” or “1″.
Repeat these steps for the rest of the letters simply by using the following chart:
Make sure that the default light is turned on from the “Render Settings” and no other light source exists in your scene.
You can now render the scene to video (AVI) or sequenced images (TIFF) from any camera view, and then reverse your animation in any video editing software (Adobe Premiere, After Effects, Sony Vegas, etc).
- Render 1 extra still image at frame 1 and place it at the end of the video in your video editing program to allow the logo to appear for longer.
- Changing the Volume Axis Field attributes will show a noticeable change in the particles motion, also using other fields will create different cool effects.