Phong shading smoothes the edges between faces and renders realistic highlights for shiny, regular surfaces.Intensities are interpolated across a face which is based on the averaged face normals of adjacent faces. Normal is calculated for every pixel of the face. Phong shader can render opacity, shininess, specular, bump and reflection maps accurately.
The basic parameters are similar to blinn
How to set a material’s Shading type
Basic parameters of Phong
It will render the material in wireframe mode. You can also set the size of the wire in Extended Parameters.
It makes the material 2-sided. It will apply the material to both sides of selected faces.
Face Map applies the material to the face of the geometry. If the material is a mapped material, it requires no mapping coordinates. The map is automatically applied to each face of the object.
It will render each face of a surface as if it were flat surface.
Phong Basic Parameters