Shortcuts in Maya

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Shortcuts in Maya

This is a short article in which we will cover keyboard shortcuts in maya.

Maya is case sensitive. Hotkeys may not work if SHIFT or CAPS LOCK are on.

DISPLAY

0

Default Quality Display Setting

1

Low Quality Display Setting

2

Medium Quality Display Setting

3

High Quality Display Setting

4

Shading -> Wireframe

5

Shading -> Shaded Display

6

Shading -> Shaded & Display Setting

7

Shading -> Use Light

TUMBLE, TRACK, OR DOLLY

Alt + LMB

Tumble Tool

Alt + MMB

Track Tool

Alt + RMB

Dolly Tool

TOOL OPERATION

Return

Complete current tool

Insert

Enter tool edit mode

Shift + Q

Select Tool, or with left mouse button for Component marking menu

Alt + Q

Select tool, or with left mouse button for component marking menu

Q

Select Tool, or with left mouse button for Selection mask marking menu

W

Move Tool, or with left mouse button for Move Tool marking menu

E

Rotate Tool, or with left mouse button for Rotate Tool marking menu

R

Scale Tool, or with left mouse button for Scale Tool marking menu

Ctrl + T

Show universal manipulator tool

T

Show manipulator tool

Y

Selects the last used tool that is not one of Select, Move, Rotate, or Scale

J

Move, Rotate, Scale Tool Snapping (press and release)

+

Increase manipulator size

-

Decrease manipulator size

D

With left mouse button move pivot (Move Tool)

Insert

Switches between move pivot and move object (Move Tool)

HOTBOX DISPLAY

Space

Show the hotbox

Alt + m

Default Hotbox Style (Zones and Menu Rows)

DISPLAYING OBJECT (SHOW, HIDE)

Ctrl + h

Display > Hide > Hide Selection

Shift + h

Display > Show > Show Selection

Ctrl + Shift + h

Display > Show > Show Last Hidden

Alt + h

Display > Hide > Hide Unselected Objects

Shift + L

Show > Isolate Select > View Selected (in the panel menus)

FILE OPERATION

Ctrl + n

File > New Scene

Ctrl + o

File > Open Scene

Ctrl + s

File > save Scene

Ctrl +Shift+ s

File > save Scene as

Ctrl + q

File > Exit

Ctrl + r

Create file reference

ANIMATION OPERATION

s

Animate > Set Key

i

insert Keys Tool (for Graph Editor) (press and release)

Shift + S

With left mouse button for Keyframe marking menu

Shift + S

With middle mouse button for Tangent marking menu

Shift + E

Set key for Rotate

Shift + R

Set key for Scale

Shift + W

Set key for Translate

Alt  + j

Toggle Multicolor Feedback

PLAYBACK CONTROL

Alt + .

Move forward one frame in time

Alt + ,

Move backward one frame in time

.

Go to Next key

,

Go to Previous key

Alt + v

Turn Playback on or off

Alt + Shift +V

Go to Min Frame

K

With middle mouse button for virtual Time Slider mode (press and hold and scrub timeline)

2D PAN/ ZOOM

+ + MMB

2D Pan tool

+ + RMB

2D Zoom tool

Enable/disable 2D Pan/Zoom.

PAINTING OPERATION

Alt + f

Flood with the current value

Alt + a

Turn Show Wireframe on or off

Alt + c

Turn Color Feedback on or off

Alt + r

Toggle Reflection on or off

u

With left mouse button for Artisan Paint Operation marking menu

b

Modify upper brush radius (press and release)

Shift + B

Modify lower brush radius (press and release)

Ctrl + b

Edit Paint Effects template brush settings

m

Modify maximum displacement (Sculpt Surfaces and Sculpt Polygons Tool)

n

Modify paint value

/

Switch to pick color mode (press and release)

8

Open Paint Effects panel

o

With left mouse button for the Poly Brush Tool marking menu

o

With middle mouse button for Poly UV Tool marking menu

SNAPPING OPERATION

c

Snap to curves (press and release)

x

Snap to grids (press and release)

v

Snap to points (press and release)

j

Move, Rotate, Scale Tool snapping (press and release)

Shift  + j

Move, Rotate, Scale Tool relative snapping (press and release)

SELECTING OBJECT & COMPONENTS

F8

Select > Object/Component (Switch between object and component editing)

F9

Select > Vertex

F10

Select > Edge

F11

Select > Face

F12

Select > UV

Ctrl + i

Select next intermediate object

Alt + F9

Select > Vertex Face

Shrink polygon selection region

>

Grow polygon selection region

SELECTING MENUS

Ctrl + m

Show/hide main menu bar

Shift + M

Show/hide panel menu bar

Ctrl + Shift + M

Show/hide panel toolbar

h

With left mouse button for Menu Set marking menu

F2

Show Animation menu set

F3

Show Polygons menu set

F4

Show Modeling menu set

F5

Show Dynamics menu set

F6

Show Rendering menu set

EDIT OPERATION

z

Edit > Undo (Also Ctrl + z)

Shift + Z

Edit > Redo

g

Edit > Repeat

Shift + G

Repeat command at mouse position

Ctrl + d

Edit > Duplicate

Ctrl + Shift + D

Edit > Duplicate Special

Shift + D

Edit > Duplicate with Transform

Ctrl + g

Edit > Group

p

Edit > Parent

Shift + P

Edit > Unparent

Ctrl + x

Edit > Cut

Ctrl + c

Edit > Copy

Ctrl + v

Edit > Paste

RENDERING

Ctrl + Left

Render view next image

Ctrl + Right

Render view previous image

WINDOW & VIEW OPERATION

Ctrl + a

Switches between Attribute Editor or Channel Box–displays the Attribute Editor if neither is shown

a

Frame All in active panel, or with left mouse button for History Operations marking menu

Shift + A

Frame All in all views

f

Frame Selected in active panel

Shift + F

Frame Selected in all views

Space

(When tapped) Switch between the active window in multi-pane display and single pane display

Ctrl + Space

Switch between the standard view and full-screen view of the current panels

]

Redo view change

[

Undo view change

Alt + b

Switch between a gradient, black, dark gray, or light gray background color.

Shift + {

View previous layout

Shift + }

View next layout

F1

Help > Maya Help

MOVING SELECTED OBJECTS

Alt + up

Move up one pixel

Alt + down

Move down one pixel

Alt + Left

Move left one pixel

Alt + Right

Move right one pixel

PICK WALK*

Up

Walk up current

Down

Walk down current

Left

Walk left in current

Right

Walk right in current
*Based on selection, the arrow keys let you walk up the hierarchy (object selected) or walk about the object’s components (component selected, including vertices, edge loops, edge rings).

MODELLIGN OPERATION

1

Default polygon mesh display (no smoothing)

2

Cage + smooth polygon mesh display

3

Smooth polygon mesh display

Ctrl + h

Display coarser subdivision surface level

Ctrl + i

Select/refine subdivision surface component

Ctrl + F9

Convert polygon selection to Vertices

Ctrl + F10

Convert polygon selection to Edges

Ctrl + F11

Covert polygon selection to Faces

Ctrl + F12

Covert polygon selection to UVs

Ctrl + `

Proxy > Subdiv ProxyDisplays original mesh (proxy) and a smoothed version of the original.

Ctrl + Shift + `

Proxy > Subdiv Proxy >Displays Subdiv Proxy options window

`

Toggles the display between the original (proxy) and the smoothed mesh.

~

Displays both the original (proxy) and the smoothed mesh.

Alt +`

Modify > Convert > NURBS to Subdiv, Polygons to Subdiv

Alt + Shift + ~

Displays option window for Modify > Convert > NURBS to Subdiv > or Polygons to Subdiv >  (depending on whether NURBS or Polygons are selected).

Page up

increases Division Levels for Smooth Mesh Preview or Subdiv Proxy.

Page Down

Decreases Division Levels for Smooth Mesh Preview or Subdiv Proxy.

l

Lock/unlock length of curve (press and hold)

 

Tridip Rajkhowa

A student of MAAC Andheri and a hardcore gamer, I divvy my time between gaming and blogging. Only content writer at Animation Tutorial.in to cover game engines.

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