Introduction to 3ds Max Anisotropic Shader.
Anisotropic shader in 3ds max creates surfaces with elliptical ,“anisotropic” highlights. The basic parameters are similar to blinn material and specular highlights are similar to Oren – Nayar – Blinn shading. It is used to create highlights on hair, glass and brushed metal.
How to set a material’s Shading type
Shader Basic parameters
Renders the material in wireframe mode. You can set the size of the wire in Extended Parameters.
Makes the material 2-sided. Applies the material to both sides of selected faces.
Applies the material to the faces of the geometry. If the material is a mapped material, it requires no mapping coordinates. The map is automatically applied to each facet of the object.
Renders each face of a surface as if it were flat.