In this example below
- I stands for input to VFX system
- LP is a project name
- 030 is a shot number
- BG is plate name
- v02 is version of file
- 000032 is a frame number
- .dpx is a file extension
How Naming Convention is Used
Files are sent to the artist which in turn sends output files back to the sender.
i stands for input. Shots sent to VFX artist for post production have names as shown below
i_LP_020_BG_v02
i_LP_023_E1_v03
i_LP_031_E2_v01
O is output. When VFX artists sends back composite files back to the sender they will name the files as shown in example below.
o_LP_020_BG_v02
o_LP_023_E1_v03
o_LP_031_E2_v01
e stands for VFX element used in a shot. Compositing layers created by VFX artist is called elements
e_LP_020_smoke_v01
e_LP_023_fire_v03
Numbering VFX Shots
Numbering each VFX shot in increment of 10. Set the padding to 4 figures. so shot no 20 becomes 0020.
If there are 5 shots in a show,the sequence would be 0010,0020,0030,0040,0050
In case if a new shot is added between the two existing sequences, we can split the difference for new shot number
For example – New shot added between 0020 and 0030 , the new shot would be 0025 and so on. This ensures that the shots are named in a sequential manner.
Numbering Plates
VFX shots are executed in layers.These can be used in a shot name as BG or E1,E2,E3 and so on. Shots can be named as-
i_LP_010_BG_v01
i_LP_010_E1_v02
i_LP_010_E2_v01
Naming the frames
Sequence of frame starts with 1 . With frame padding of 6 , the sequence file will be 000001.
‘BG’ stands for background plate. Extra layers can simply be labled as ‘E1′, ‘E2′, ‘E3′ etc.
i_LP_010_BG_v01.000001.dpx
i_LP_010_BG_v01.000002.dpx
i_LP_010_BG_v01.000003.dpx
i_LP_010_BG_v01.000004.dpx
…
i_LP_010_BG_v01.000100.dpx
…etc
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