This is a 3Ds Max tutorial in which we will see how to create a realistic grass. We will use a background in an environment. Single blade of grass is multiplied using scatter object. Sun will be created using lens flare.
In first step we will first choose a sky dome for a background.
To add sky in a background
When you render the background will appear in a scene.
1. In second step we will create a hilly terrain.
2. Select a plane and add a bend modifier to it
Again Select the Plane and add Wave Modifier to it and set the wavelength to 125
In this step we will create a grass stem.
we will create one grass stem and then multiply it with the help of scatter object.
Create a rectangle using Spline tool
Use a line tool to draw a big triangle inside the rectangle. Divide the line into five parts.
Now add a bend modifier and set angle to 58 and Bend axis to Y
Now let us create a scatter object. Select the stem of grass that we created. Click on Create Panel -> Compound Objects-> Scatter.
Pick the object you want to scatter on. In our case it is the terrain that we had created.
Scatter Object. Set the value to 20,000. Set the value of perpendicular to off.
In this step we will do the texturing part of the scene. We will create and apply the materials to both grass and terrain.
Open the material editor. Select the object and assign the new material to them.
Make sure you keep the 2-sided to ON
Diffuse color – Green
Specular Level = 30
Set glossiness to 0
We will now add a camera in the top viewport and place it according to picture below. Press C to switch to camera view.
In this step we will light the scene. We will create a sun
Add an Omni Light to the Scene. Exclude every geometry from illumination.
Now is time to create the sun.
Add Lens Effects to the Omni light
Open effect panel and click on Rendering -> Effects
Click add button and choose Lens Effects from the list. click OK
Render your grasslands and you’ll see the shining sun!
Add a skylight for Overall Illumination.