The Foundry’s MODO 801 shines….

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The Foundry’s MODO 801 shines….

 New release introduces new, innovative and significantly enhanced 3D content creation workflows.

The Foundry today announced the launch of MODO 801, the newest version of its 3D software. Some added features include Nodal Shading, a re-written Referencing workflow and more tools for snapping, animation, particles, hair, fur, painting, UV unwrapping and texture baking.

MODO has the fastest, most advanced polygonal and subdivision surface 3D modeler anywhere. MODO’s flexible modeling tools are ideal for precision modeling of mechanical and architectural designs, and for freeform organic modeling of virtually any shape. Integrated multi-res sculpting tools work alongside traditional modeling tools to offer a superior modeling experience as well as providing unique workflows for ZBrush users.

In MODO, sculpting and traditional modeling are brought together in one application. When you need sculpting tools, they are always right at hand. Together, the combination of modeling and sculpting tools in a single application delivers a uniquely powerful 3D modeling experience.

Animating in MODO comes naturally as the modeling and animation tools work hand in hand. The same tools used in modeling are directly leveraged in the animation system. As you create in MODO, time is just another dimension for you to draw upon. Use MODO to create precise mechanical animations or fully articulated skinned characters.

MODO is equipped with one of the world’s great renderers for creating gorgeous images and animations – and for baking out everything from HDRI files to textures for game engines. The renderer is provided as both a final render engine and as an optimized progressive refinement system that updates nearly instantly as you model, paint or change any item property within MODO. The renderer is an over-achiever that offers that rare blend of speed and quality, and includes UNLIMITED network rendering on Mac, Windows and Linux platforms.

The MODO simulation engine includes solvers for rigid and soft body dynamics as well as an integrated rules based, procedural particle system. Preparing and refining Dynamics and Particle simulations is made easy with a Preset browser to speed up layout and setup tasks, while the underlying framework relies on nodes to create more advanced setups.

Click here to download free trial.

For more information go to http://www.thefoundry.co.uk/products/modo/

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Tridip Rajkhowa

A student of MAAC Andheri and a hardcore gamer, I divvy my time between gaming and blogging. Only content writer at Animation Tutorial.in to cover game engines.

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