When you render your scene in passes it gives you the flexibility to modify the elements in the scene. You can adjust shadows, lights , specular , reflections anytime in a compositing software as per your need.
Basic Render Elements…
Read More »When you render your scene in passes it gives you the flexibility to modify the elements in the scene. You can adjust shadows, lights , specular , reflections anytime in a compositing software as per your need.
Basic Render Elements…
Read More »In this article we will discuss the basic setting of v-ray renderer which will speed up your renders and still give you a quality output. V-ray renderer settings discussed here will work well with still images in most of the …
Read More »Introduction to 3ds Max Anisotropic Shader.
Anisotropic shader in 3ds max creates surfaces with elliptical ,“anisotropic” highlights. The basic parameters are similar to blinn material and specular highlights are similar to Oren – Nayar – Blinn shading. It is used …
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Metal shader in 3ds max is used to create metallic surfaces and variety of organic looking materials. Metal shader has a distinctive highlights. It calculates its own specular color which can vary between its diffuse color and color of …
Read More »There is more to lighting a scene than simply running a simulation of real-world parameters. You strive to achieve certain visual goals so that viewer appreciates the scene. How the lighting will enhance or detract from a shot depends on …
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